🏊 Zwemadvies België

Warmer water + calmer wind = better

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/ 100
Calculating...
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°C
Air Temp
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°C
Water Temp
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km/h
Wind Speed
Air Temp --
Water Temp --
Wind Speed --
Rain --
Scoring formula (6 steps):
1) airScore = airTemp × 100/35  |  2) waterScore = waterTemp × 100/25
3) warmth = airScore × 0.4 + waterScore × 0.6  |  4) windPenalty = warmth × (windSpeed/80)²
5) rainPenalty = precipitation × 1.5 (capped at 30)  |  6) score = max(0, warmth − windPenalty − rainPenalty)
Daily max air/wind, midnight SST. Water dominates (60%) because you're submerged ~95% of the time. Quadratic wind penalty on wet skin. Click Help for full explanation, assumptions, and forecast tab details.